![]() Fixed d3d8to9 SetRenderState to call the correct D3DRENDERSTATETYPE when D3DRS_ZBIAS is used.Removed E_FAIL and E_NOTIMPL and replaced them with D3DERR_INVALIDCALL. Updated d3d8to9 return value for CopyRects, CreateVertexShader, GetVertexShaderDeclaration and CreatePixelShader.Made it so that system d3d8.dll is no longer loaded when d3d8to9 is enabled.Fixed issue with for loop to make sure it does not exceed the dtypeArraySize.Fixed issue where LeaveCriticalSection was not getting called.Added InterlockedExchange for some shared varables to reduce the chances of threading issues.Updated varable types in cfg, fullscreen and DSoundCtrl.Added short sleep when starting FullscreenThread.Added PostMessage for SW_SHOWNORMAL in fullscreen.cpp.Update to use jmpaddr rather than nullptr for all wrapper APIs.Updated wrapper to load compatibility functions first.Added wrapper for dinput.dll, bcrypt.dll and cryptsp.dll.Reorganized files into respective folders. ![]()
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